I’m an amateur photographer and I take pictures in my spare time. I’ve got my first photo of water drop recently, which is far from perfection due to the blurry appearance and noisy details. But I still like this picture, especially the lovely shape of the water drop and the ripple.
Both photography and computer graphics are aimed at content creation in terms of images and videos. It is interesting to notice that these two ways are complementary to each other and have their own limitations. Photography relies heavily on the device and the environment when taking pictures, while for traditional computer graphics, manual modeling is often tedius and physics-based simulation as well as photorealistic rendering are usually computationally expensive. It is thus not surprising that people are working on certain research directions trying to combine the advantages of photography and computer graphics, such as image-based rendering, image editing, texture synthesis and computational photography.